Immediately, a red frame rectangle (7) appears in the preview window. Click the Add Frame button (6) to add a frame.If the frames in the sprite sheet are of different sizes, use the Custom Sprite mode (5) to manually define them. The animation appears on the timeline as follows: Saola Animate makes sprite sheet animation by animating the image’s background x and background y properties. Then, click the Stop Animation button (4) to pause the preview. Click the Play Animation button (3) to preview animation in the preview window.Specify the Animation Duration of each frame in milliseconds or at FPS.Specify the trimming options, including Sprite Sheet Margins and Padding between Sprites. Then, in the preview window (2), each frame is outlined by a red rectangle. Specify the Number of Rows and Number of Columns.The Default Sprite mode (1) allows you to define the rows and columns for your sprite sheet animation. Use this mode when your sprite sheet has non-uniform sized frames. Select Custom Sprite to generate frames manually.Specifically, the frames are of equal dimensions and the padding between them is uniform. Use this mode when your sprite sheet has uniform sized frames. Select Default Sprite to generate frames automatically.Step 3: In the dialog, choose either of the two modes: This opens the Define Sprite Tiles dialog where you can define frames/sprites. Step 2: Click the Properties pane > Image section > Create Sprite Sheet. Saola Animate offers two modes to help you create sprite sheet animation from images. Sprite sheet animation changes which frame/sprite is rendered in quick succession to give the illusion of movement. Using sprite sheet, you create sprite sheet animation representing one or several animation sequences while only loading a single file. In other words, sprite sheets pack multiple sprites into a single picture. A sprite sheet consists of multiple frames (also sprites) in one image.
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